Power Chess
The evolution of the traditional chess game
Abstract
A variation of the conventional chess game is disclosed (under the name of Power Chess) where the various chess pieces are enhanced with the ability to merge with each other after a pre-agreed number of initial moves. By merging the pieces combine the movement capabilities of each other. The only difference between the original capabilities of the pieces is that when merged they have to move together and occupy the same chess square.
Merged pieces can launch an attack in their individual movement style only by separating from the combo. Under attack the player in control of the combo can decide which of the pieces in the combo will take the hit and be eliminated from the rest of the game. The attacker s piece is immediately eliminated by the defender s remaining pieces in the combo.
A set of accessories for playing Power Chess is also disclosed.
Description
A method is presented for playing the traditional chess game where individual pieces of the same color have the ability to merge with each other. Merged pieces that are called combos can perform any move that their individual members were allowed to perform individually. In essence the combo enhances the movement capabilities of the merged pieces by providing to the group all the available moving styles of its individual members. The proposed method will be called Power Chess . All the rules of the traditional chess game apply.
Pieces can merge with each other at any time after a predefined number of initial moves that can by default is one move. The exception to this rule is the kind piece that by default its predefined number of initial moves before it merges is infinite. That means that by default the king piece never merges in combos. As long as the pieces (except the king) have made an initial move they are allowed to merge with other pieces of the same color that have also completed their initial move. The members of a combo can launch an attack or separate from the combo at any time by performing any of their allowed moves.
When a combo is under attack the player that owns the combo can decide which piece will take the hit and be eliminated from the rest of the game. At the same time the piece that attacks a combo is eliminated instantly by the remaining pieces in the combo. The counter attack of the remaining pieces of the combo is considered as the defender s move. That means when a player uses a piece to attack a combo, that player will also play next since his opponent has to instantly eliminate the attacking piece with one of the leftover combo s members.
The only variable of the game that players could mutually decide to change is the initial number of moves each piece is expected to make before being capable to merge. By default this number is zero. The above could also be applied to the king piece.
Definitions:
Term |
Definition |
Combo |
Merged chess pieces of the same color |
Piece |
A traditional chess piece or a combo |
Power Chess |
The title of the proposed method |
Drawings:
Pole and flag (drawing and picture) of a knight piece
Rook in its initial configuration
Combo example (drawing and picture): black rook, night and pawn
Game instance
Claims
Power Chess is:
- All individual pieces (not yet merged) possess the same movement capabilities as in the traditional chess game;
- By default the first move of any piece can not lead into a merge with another piece or with a combo;
- Two pieces of the same color can merge by moving one of them into the other piece s square; the merging is considered automatic and is completed immediately upon arrival of the moved piece; the combined piece is referred as a combo piece;
- Combos move as a group according to only one of the member s moving abilities; it s up to the owner (player) of the combo to decide which of the merged piece s moving style adopt each time he decides to move the combo; combos can not combine moves of different members into a single move;
- When a combo is being attacked the owner (player) of the combo can decide which of the pieces in the combo will take the hit; that piece will be eliminated from the game as in the traditional chess game.
- When a player attacks an opponent s combo his attacking piece is also destroyed by any one of the combo s remaining pieces. The destruction of the attacking piece counts as a forced move by the attacked combo owner, thus making his attacker the next player to move again;
- Optionally the two players can by mutual agreement decide at the beginning of the game to increase the initial number of moves (which by defaults is one) that each individual piece has to make before gaining the ability to merge in combos;
- Optionally the king can have the ability to merge if both players decide so at the beginning of the game.
- A pole and a flag with a representative icon and color of each piece; each piece will have an opening in its top where the pole would be inserted and positioned (see figures above);
- A ring-like base that surrounds each piece and provides openings for inserting the flags of the merged pieces; the base could be removable so as to allow a traditional game of chess to take place (see figures above).
Power-Chess pieces in their initial configuration